Thank you! The realization that you can move bodies was intended to be at level 3 (the reason why you have only 2 peasants).
My plans post-jam are to fix the bugs, improve the game feel, re-work the levels and (potentially - if there is interest) add new hazards and peasants.
A lot of this was made in a big rush (levels were designed last minute) and I was learning Godot as I was making this game, which resulted in some questionable design choices... but I will try my best!
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The game was good; it's a little short, but I liked it. I think if there were more levels and more challenges, it would be even better.😁😁
I like the art style, it's very squishy
It took me till level 3 to realise that I could move the bodies around (i'm not a very good king i suppose)
Will you be making more levels after the jam?
Thank you! The realization that you can move bodies was intended to be at level 3 (the reason why you have only 2 peasants).
My plans post-jam are to fix the bugs, improve the game feel, re-work the levels and (potentially - if there is interest) add new hazards and peasants.
A lot of this was made in a big rush (levels were designed last minute) and I was learning Godot as I was making this game, which resulted in some questionable design choices... but I will try my best!
that's awesome, I'll look forward to your updates then. And good luck! may the peasants pour their undying overwhelming interest to fuel this forward
Well done! considering the time limit that was a good jam game. Which tool did you use for the art?
Appreciate it! I used Krita. It is free and open source.